The Stories Written into Us
Ryan will talk about how the stories he didn't write, the ones that he had no control over, have shaped his work and his studio’s journey. He will speak on how he sees the root of empathetic design being a journey of compassion and consideration, and how video game technology can unlock new forms of expression and connection for artists, designers, players, and patients.
Date and Time:
March 26, 2021
2:00 p.m. to 3:00 p.m. ET
(One-hour presentation followed by Q&A.)
Missed the presentation? View the video recording here:
https://vimeo.com/534511692
The road less travelled–BMC Speakers Series 2021 full program: https://bmc.med.utoronto.ca/news-events/2021/1/31/the-road-less-travelledbmc-speaker-series-2021
Ryan is a digital interactive artist, programmer, and video game designer currently focused on narrative VR, serious, and accessible games. The first decade of his career was spent as a UI/UX designer, programmer, and software architect for Davita Healthcare, a Fortune 500 company. Ryan currently serves as a Creative Director and Head of Narrative for Numinous Games, a studio he co-founded in 2012.
Numinous Games’ first title, That Dragon, Cancer, was created as a poetic memorial to Ryan and his wife Amy's third son Joel, and Joel's fight against terminal brain cancer. That Dragon, Cancer went on to receive broad critical praise, winning a BAFTA award in 2017 for innovation as well as a 2016 Peabody / Facebook Futures of Media award.