BA, MScBMC, PhD
Room 324, Health Sciences Complex
About Jodie Jenkinson
Jodie teaches courses in research methods for visual communication, media design, and information and data visualization. She holds a PhD in Education (University of Toronto), specializing in cognition and learning, with an emphasis on technology in education. Her research focuses on the role that visual representations play in learning. This includes investigation along various lines of inquiry including the efficacy of visual media within different learning contexts, the design of visual representations for optimal impact, and the development of standards of visual communication in the scientific visualization community.
My research website: http://www.sciencevis.ca
- Visual complexity and learning
- Learning from dynamic and interactive media
- Assessment methodology
- Information and data visualization
- Standards of visual communication in science
Current projects explore how students learn from 3D animated and/or interactive visualizations and aim to understand which instructional design choices are most effective in fostering learning of complex and dynamic phenomena. All current projects and publications may be viewed on the Science Visualization Lab website
CANVIS: Citation, Annotation, & Visualization Integration System. Jenkinson, J. (PI), Corrin, C., and Ng, D.
VISABLI Research Collaboration Network for Undergraduate Biology Education (RCN-UBE) Visualizations, Interactive Simulations, and Animations for Biology Learning & Instruction. Keen, S(PI), Jenkinson, J., McGill, G. (NSF funded)
For examples of Jodie’s work, visit the Faculty section in our Showcase.
- Goodsell, D.S. and Jenkinson, J. (2018). Molecular illustration in research and education: Past, present, and future. Journal of Molecular Biology, https://doi.org/10.1016/j.jmb.2018.04.043
- Jenkinson, J. (2017). The role of craft-based knowledge in the design of dynamic visualizations. In Lowe & Schnotz (Eds.) Learning from dynamic visualizations: Innovations in research and application. Germany: Springer.
- Kelly, P., Fung, A., Qu, J., Greig, P., Tait, G., Jenkinson, J., McGilvray, I., and Agur, A. (2017). Depicting surgical anatomy of the porta hepatis in living donor liver transplantation. Journal of Visualized Surgery, 3: 43.
- Qu, J., Fung, A., Kelly, P., Greig, P., McGilvary, I., Tait, G., Agur, A., and Jenkinson, J. (2017). Visualizing a Rare and Complex Case of Advanced Hilar Cholangiocarcinoma. Journal of Visual Communication in Medicine, 40, 26-31.
- Gauthier, A. and Jenkinson, J. 2017. Serious game leverages productive negativity to facilitate conceptual change in undergraduate molecular biology: a mixed-methods randomized controlled trial. International Journal of Game-based Learning, 7, 20-33.
- Gauthier, A., & Jenkinson, J. (2016). Game Design for Transforming and Assessing Undergraduates’ Understanding of Molecular Emergence (Pilot). In Connolly and Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning (pp. 844–852). Paisley, Scotland: Academic Conferences and Publishing International Limited.
- Jenkinson, J., Jantzen, S., Gauthier, A., and McGill, G. (2016). The effect of attention cueing in molecular animation to communicate random motion. In Désiron, Berney, Bétrancourt, & Tabbers (Eds.), Learning from Text and Graphics in a World of Diversity (pp. 96-98). Geneva: EARLI SIG.
- Shahani, V., & Jenkinson, J. (2016). The efficacy of interactive analogical models in the instruction of bond energy curves in undergraduate chemistry. Chemistry Education Research and Practice. 17, 417-428.
- Jantzen, S.G., Jenkinson, J., and McGill, G. (2015). Transparency in film: increasing credibility of scientific animation using citation. Nature Methods. 12(4): 293–297.
- Gauthier, A., Corrin, M., and Jenkinson, J. (2015). Exploring the influence of game design on learning and voluntary use in an online vascular anatomy study aid. Computers and Education. 87: 24-34.